Murphy's Military Laws
Murphy's
Military Laws:
Never share a foxhole with anyone braver than you are.
No battle plan ever survives contact with the enemy.
Friendly fire ain't.
The most dangerous thing in the combat zone is an officer with a map. {Or
a GPS unit in this day and age}
The problem with taking the easy way out is that the enemy has already mined it.
The buddy system is essential to your survival; it gives the enemy somebody else
to shoot at.
The further you are in advance of your own positions, the more likely your
artillery will shoot short.
If your advance is going well, you are walking into an ambush. {Which applies to
a bizness plan as much as it applies to a battle plan.}
The quartermaster has only two sizes, too large and too small. {hint: don't get
your underwear from this guy!}
If you really need an officer in a hurry, take a nap.
The only time suppressive fire works is when it is used on abandoned positions.
The only thing more accurate than incoming enemy fire is incoming friendly fire.
There is nothing more satisfying that having someone take a shot at you, and
miss.
Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone,
it draws sergeants.
Incoming fire has the right of way. {Along with anything else bigger and meaner
than you are.}
If your sergeant can see you, so can the enemy.
When in doubt, empty the magazine.
The enemy diversion you are ignoring is the Main Attack.
The easy way is always mined.
Tracers work both ways.
If the Enemy is in range, so are you.
Never forget that your weapon was made by the lowest bidder.
If it's stupid but works, it isn't stupid.
If your attack is going really well, it's an ambush.
Make it tough for the enemy to get in and you can't get out.
Try to look unimportant because the bad guys may be low on ammo.